AI Insights · Timothy · January 2022
Top 5 Disney Games on iOS in the US: Q4 2021 Performance
Discover the performance trends of the top 5 Disney games on iOS in the US during Q4 2021, with insights on weekly downloads, revenue, and active users.
Throughout Q4 2021, the top 5 Disney games on the iOS platform in the United States demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game's metrics:
MARVEL Strike Force: Squad RPG from Scopely, Inc. saw a notable increase in weekly revenue, peaking at approximately $1.99M in the final week of December. Weekly downloads showed some fluctuations, with a low of around 13K in early December and a high of approximately 28K in early October. Active users remained relatively stable, ranging from 153K to 199K throughout the quarter.
Marvel Contest of Champions by Kabam Games, Inc. had a significant spike in revenue mid-quarter, peaking at nearly $3.1M in the week of November 22. Downloads also saw a substantial increase, particularly in December, reaching around 39K in the final week. Active users experienced a steady rise, culminating in approximately 267K by the end of the quarter.
Star Wars™: Galaxy of Heroes from Electronic Arts showed a consistent upward trend in revenue, with a peak of about $1.18M in the week of December 20. The game’s downloads fluctuated, with a notable increase to approximately 10.5K in the last week of December. Active users varied throughout the quarter, peaking at around 583K in mid-November.
Disney Emoji Blitz Game from Jam City, Inc. experienced a peak in revenue of around $718K in late November. Downloads saw a high of approximately 19.2K in late October, while active users remained fairly steady, ranging from 141K to 177K over the quarter.
MARVEL Future Revolution by Netmarble Corporation had a peak revenue of about $481K at the start of the quarter, with a general decline thereafter, ending at approximately $172K in the final week of December. Downloads were highest at the end of December, reaching about 20.2K. Active users saw a decline, starting at around 101K in late September and dropping to approximately 67K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.